NuVuX Sophomore Seminar - Fall 2019


Conner Olsen

Final Presentation

Emma Mirrer
1 / 36


Kate Reed and Shaunta Butler
1 / 14
1 / 19

Donald is an active man who enjoys rock-climbing, despite having had both legs amputated at age 24, one right below the knee and one halfway down his shin. He dances with the Heidi Latsky Dance Company, where his unique style of dance, which incorperates his wheelchair and tricks with it, can be showcased. He has learned to embrace his new body as an amputee by taking on the challenge of new activities, especially dance. Opening and Opening Loops was created for Donald to wear as part of the On Display performance, an interactive fashion show and dance performance. 

The wearable's design was based on Donald's general feeling of always being open and exposed because of his asymmetrical amputation. The wearable consists of styrene strips attached with 3D-printed pieces to many sashes around his torso. The strips originate from the same place on one side and fan out on the opposite side, as a way to represent the asymmetry of his legs. The strips expand when he bends his knee; however even when they are contracted, they remain partially expanded and open to represent Donald’s feelings of vulnerability and being exposed.


Ariana DeFranc and Shaunta Butler
1 / 16

At Perkins school for the blind, eye prosthetics are not uncommon amongst the students. While they are usually comfortable and easy to use, it can be difficult for some to become accustom to them.

We met Eleanor, a student at Perkins, who will need to use an eye prosthetic soon. One of the challenges Eleanor will face because of her new prosthetic is the sensation of an object coming in contact with her face, especially when controlled by another person. It is likely that someone else will assist Eleanor with the placement of her prosthetic because her fine motor skills are affected by her Cerebral Palsy.

We knew we wanted to design a fun way for Eleanor to practice letting someone put an object in contact with her face. One of Eleanor's favorite toys is a horse named Horse, which inspired us to make a giraffe named Giraffe. We decided to make a giraffe because we wanted our design to be fun and familiar to Eleanor so that she would look forward to using it. The Giraffe works with a manual control that resembles the motion of scissors so that it is easy for Eleanor or someone else to use. A curved scissor lift is controlled by Eleanor or someone else to move the head of the giraffe towards her face. We hope that practice with the Giraffe Named Giraffe will help Eleanor become comfortable with her eye prosthetic.



1 / 1


This post's privacy is set to Everyone. This post showcases your final design by telling the comprehensive story of how your idea was born, developed, and manifested. The arc of the story should encompass the, How of your project in a compelling narrative. It showcases your design process including your brainstorming, each of your iterations, and your final prototype. It allows the viewer to delve deeply into your process.

  • Every Slide should have a Title and Caption.
    The body of this post is The Brief. You should include a version of the Brief for each collaborator in the project.
  • This post will be used in your review presentationat the end of the session.

You are encouraged to make your narrative as compelling as possible. All of the content below should be included, but if you would like to rearrange the material in order to tell your story differently, work with your coach.


Your presentation is a narrative, and the introduction sets up the scene for that story. Here you introduce the project, say why it is important, and summarize what you did.

TITLE WITH TAGLINE: This slides shows a crisp, clear final image and the title of your project. with a pithy blurb describing the project. The image, name, and tagline should draw a viewer in. 


  • The Fruit - A line following, light tracking robot
  • Segmented Vehicle - A vehicle that conforms to the landscape
  • Cacoon - Wearable sculpture exploring the concept of transformation and death

EVOCATIVE  IMAGE: This is a single image that shows a clear image that evokes the soul of your project. This image helps set up the why in a compelling way, sets the stage for your narrative, and will help frame the entire presentation. The caption of this slide (set with the Edit Captions button when editing your post) should discuss the context of your project. No Text on the slide.

THESIS STATEMENT: This is a TEXT ONLY slide for which briefly describes the Soul and Body of your project. You can use the project description from your Brief or write something new. This statement ties together your narrative.


  • The Cocoon:  A wearable sculpture that explores the concept of transformations and death. The Cocoon explores the spiritual journey beyond the human experience; what it means to be human, how wonder effects us, and the concept of what happens after death.
  • Body Accordion: A musical prosthetic that translates the wearer’s body movements into a dynamic multimedia performance. The Body Accordion converts flex sensor input to sound through Arduino, MaxMSP, and Ableton Live. 
  • Seed to Soup Animation: A whimsical animation about the slow food movement. Seed to Soup showcases a holistic method of cooking. From garden, to kitchen, to dinner table.
  • Antlers: A wearable sculpture inspired by antlers found in the deer and antelope family. "Antlers" explores the comparison between armor and attraction. 


The Process Portion of your presentation tells the story of how you iteratively developed your project. Somewhere in that story you should include conceptual and technical precedents that guided you at each stage as well as brainstorming and process sketches and clear photo booth imagery for 3-4 stages of your process.

This portion is made up of three types of slides repeated 3-4 times. Each iteration in your process should include:

  • PRECEDENTS:  Precedents are any projects that inspired you creatively or gave you technical guidance. These can include conceptual precedents and technical precedents. No Text. Make sure your precedents are up to date and reflect where your project is currently.

  • SKETCHES/SKETCH CONCEPT DIAGRAMS: These slides show your generative ideas in sketch form. These should clean, clear drawings. A sketch should show a clear idea. Do not simply scan a messy sketchbook page and expect that people will understand. If you do not have a clear concept or working sketches it is fine to make them after the fact. No Text.
  • PROTOTYPE IMAGES:  These are actual images of the prototypes  you documented in your daily posts. These images illustrate your design decisions and how your project changed at each step. No Text.


The Final stage of your presentation is the resolution of your narrative and shows your completed work. The use diagram shows how your project works and the construction diagram shows how it is assembled. Final photos show the project both in action and at rest. The imagery captures your final built design.

USE DIAGRAM: A diagram showing some aspect of the functionality. These can include:

  • How one uses or interacts with the project
  • The overall behavior of the project over time
  • For a complex interactive project, this can be a clear diagram of the software behavior

MECHANICAL DIAGRAM:  A diagram offering insight on how the project is put together and functions technically.

  • Ideally, this will be an exploded axonometric
  • At minimum this can be a labeled disassembled photo  

ELECTRONICS or OTHER DIAGRAM: Additional diagrams showing some important aspects of your design. 

IMAGERY: The last slides should have an images of the final project. These images should be taken in the photo booth, cropped, and adjusted for contrast, brightness, etc. Images should include:

  • An image of the project in use (taken in the booth or at large). This should include a human interacting with the project.
  • Images of project alone. Include at least one overall image and one detail image.
  • You can also use an image In-Use. 
  • Consider using a GIF to show how the project works. 


Arduino Motor Shield Introduction

Aaron Laniosz
1 / 8

#include <Wire.h>
#include <Adafruit_MotorShield.h>

Adafruit_MotorShield AFMS = Adafruit_MotorShield();

Adafruit_DCMotor *myMotor = AFMS.getMotor(1);
//Adafruit_DCMotor *myMotor = AFMS.getMotor(2);

void setup() {

void loop() {

NeoPixel LED Strip

Liam Brady
1 / 2

LED Strips are individually addressable ribbons of RGB (red green blue) lights, meaning that each light on the ribbon can be controlled by itself and give off any color on the visible color spectrum. Every light on the strip has its own chip onboard that processes commands given to it by the Arduino.


NeoPixel Library

#include <Adafruit_NeoPixel.h>

Adafruit_NeoPixel strip = Adafruit_NeoPixel(30, 6, NEO_GRB + NEO_KHZ800);

void setup() {

void loop() {
  for (int i = 0; i < strip.numPixels();  i++) {
    strip.setPixelColor(i, strip.Color(255, 0, 0));


Ultrasonic Sensor (Large)

Liam Brady
1 / 2

Ultrasonic sensors are distance sensors that use sound waves to detect how far away an object is. They send out high frequency bursts of sound and listen for its echo. They then determine how far away the object is based on how long it takes for the sound to return to the sensor. This variety requires an Arduino library to operate.


NewPing Library

#include <NewPing.h>

NewPing mysensor(5, 6, 200);

void setup() {

void loop() {
  int pingTime =;

  int distance = mysensor.ping_in();

  int distance_cm = mysensor.ping_cm();



Liam Brady
1 / 2

Servos are specialized motors that support precise control. Rather than spinning off to oblivion like a motor, servos let the designer specify exactly where they want the object to rotate to. Most common servos allow for 180º of rotation.

#include <Servo.h>
Servo myservo;

void setup() {

void loop() {
  int val = analogRead(A0);
  val = map(val, 0, 1023, 0, 179);