FESTIVAL RESEARCH
FESTIVAL RESEARCH
TALL TALES RESEARCH
PHOTOSHOP MATERIALS + RESOURCES
Textures
Cutouts
https://www.mrcutout.com/objects-cutouts
Photoshop resource tab
https://wheeler.nuvustudio.com/projects/47263-04-maps-photoshop/tabs/27170-resources
KEENAN WORLD WEB DEMO
Willy Wonka ~ I loved all the colors! And how everything was exaggerated in size. I also like how the candy was used to create trees, flowers, etc. I also liked the playfulness of this Willy Wonka & the Chocolate Factory world. This space immerses the viewer into this world. Seeing/being in this world captures your eyes, and the only thoughts swimming through your head are all the possibilities. This environment evokes excitement and curiosity, not only for the children but for the adults. They feel as if they can let out their inner child in this experience. This experience illustrates Wonka's Factory world. Bringing all the candies to life-size. From Willy Wonka's factory, I am inspired to use more colors and to continue playing around with size and dimensions.
Amos Rex Museum ~ I am drawn to how they combine the old and the new. And how this museum wants you to experience these exhibitions with all of your senses. I also liked how sound is a very important component of this exhibition. These spaces immerse the visitor by challenging them to use all of their senses. Generally, you only use your eyes in a museum, but in this one, you use all five senses. This museum evokes curiosity, awe, and imagination. This experience is very technical. It's a much more vibrant, alive, audible museum. This allows the visitor to experience a museum not like any other. I am inspired to use sounds for my own experience.
1. Mystic Universe (https://youtu.be/YaHHsurW8f0)
- I was drawn to Mystic Universe because of the neon lighting and the self-moving objects.
- This space allows visitors to observe, change, and immerse in art. From controlling the movement of artistic patterns to having actual people there dressed to fit the environment, it looks as if you feel completely immersed in this fictional world the second you enter it. This environment evokes feelings of wonder.
- It shows stories about the universe, history, science, and whatever your imagination can draw from it.
- I found the contrast between the darkness of the surrounding vs. the brightness fo the actual objects to be intriguing and something I would like to experiment with within my world.
2. The Mori Building Digital Art Museum: Epson Team Lab Borderless
- I was drawn to this experience mostly because I have experienced it in person in Japan
- As soon as you enter the museum you are able to walk through room after room of interactive (projected art, moving objects, lights) rooms that seem to just keep going. This environment evokes wonder, amusement, calmness, and inspiration.
- Each room in this museum tells a different story. One room has a large projected waterfall while another has giant interactive lily pads.
-The element that most inspired me for my world is the lily pads in the lily pad room. That specific room actually slopes downward and plays rain sounds every once and a while. I like the idea of having a part of my work that you can walk through interactive objects on something other than just flat terrain.
Nicole:
Ride or Die: A racing video game operated by a 3D printed steering wheel with a potentiometer to mimic real-life driving.
Ride or Die is a racing video game created in Unity. The 3D printed steering wheel includes an attached potentiometer for maximum range of motion. On the inside of the controller, there is an Arduino and 4 buttons. The buttons are for the minus gear, the plus gear, power-ups/boosts, and starting/pausing the game. The project initially started with a goal to create both a game and controller for a specific person with a disability. Ride or Die is an adaptive gaming set used to spark future ideas for those who want to help everyone fully immerse themselves in gaming.
Aaron:
Ride or Die: A game and controller that is easy to use and fun to play. The controller has adaptive buttons that help the driver fully experience the game.
Our project is an adaptive game and controller that exists to make driving games easier for those that find them difficult to play. We made the controller by 3d printing the shell that would house the Arduino and a base made out of laser cut wood and a PVC pipe that the wires for the potentiometer could go through. The game was construed in unity by using obj's and other rendering files.