FESTIVAL | RESEARCH

Shaunta Butler

FESTIVAL RESEARCH

TALL TALES | RESEARCH

Shaunta Butler

TALL TALES RESEARCH

5/20_PERSPECTIVE + MASTER PLANNING

Shaunta Butler

PHOTOSHOP MATERIALS + RESOURCES

Textures

https://www.textures.com/


Cutouts

https://www.mrcutout.com/objects-cutouts


Photoshop resource tab

https://wheeler.nuvustudio.com/projects/47263-04-maps-photoshop/tabs/27170-resources

To Scale Plan

Mari Pokorny

KEENAN WORLD WEB DEMO

Shaunta Butler

KEENAN WORLD WEB DEMO

https://simmer.io/@keenangray/keenan-world

Immersive Experience

Mari Pokorny

Willy Wonka ~ I loved all the colors! And how everything was exaggerated in size. I also like how the candy was used to create trees, flowers, etc. I also liked the playfulness of this Willy Wonka & the Chocolate Factory world. This space immerses the viewer into this world. Seeing/being in this world captures your eyes, and the only thoughts swimming through your head are all the possibilities. This environment evokes excitement and curiosity, not only for the children but for the adults. They feel as if they can let out their inner child in this experience. This experience illustrates Wonka's Factory world. Bringing all the candies to life-size. From Willy Wonka's factory, I am inspired to use more colors and to continue playing around with size and dimensions.  


Amos Rex Museum ~ I am drawn to how they combine the old and the new. And how this museum wants you to experience these exhibitions with all of your senses. I also liked how sound is a very important component of this exhibition. These spaces immerse the visitor by challenging them to use all of their senses. Generally, you only use your eyes in a museum, but in this one, you use all five senses. This museum evokes curiosity, awe, and imagination. This experience is very technical. It's a much more vibrant, alive, audible museum. This allows the visitor to experience a museum not like any other. I am inspired to use sounds for my own experience.

Journal Post // MAY 19

Mari Pokorny
  1. Three words that would describe my world would be: Nature, Exaggerated, Home
  2. The mid review went well. When putting the slides together and when presenting, it gave a lot of emphasis on aspects that need improvement. I got really great feedback that I'll definitely consider/use. I think I'm in a fine place, it's just my Unity that needs the most attention.
  3. Adjusting my views into the 3D world. I need to play around with the layers in my world and how I can connect and merge the surfing/Mavericks world to the Farm and Pumpkin patch worlds.
    1. To think about the entire story experience, and how the scale happens.
    2.  To dive deeper into the current mechanics of this world. 
    3. Color shifts
  4. My next steps are to write down the adventure, just to lay it out. And then I will try and play around with Unity. I would like the most help with Unity. Creating colorful paths, importing 3D waves, and pumpkins. Having a cart move on a track shaped like a pumpkin. 
  5. Pumpkins, surfing waves/Ocean, berry patch, barns.
  6. By next Tuesday, I hope to have my Unity looking somewhat how I've imagined my world to look like.

MARI // MID REVIEW // Slides

Mari Pokorny

Journal Post 5/19

Wren Hager

1. Mystic Universe (https://youtu.be/YaHHsurW8f0)

- I was drawn to Mystic Universe because of the neon lighting and the self-moving objects. 

- This space allows visitors to observe, change, and immerse in art. From controlling the movement of artistic patterns to having actual people there dressed to fit the environment, it looks as if you feel completely immersed in this fictional world the second you enter it. This environment evokes feelings of wonder. 

- It shows stories about the universe, history, science, and whatever your imagination can draw from it. 

- I found the contrast between the darkness of the surrounding vs. the brightness fo the actual objects to be intriguing and something I would like to experiment with within my world. 

2. The Mori Building Digital Art Museum: Epson Team Lab Borderless 

- I was drawn to this experience mostly because I have experienced it in person in Japan

- As soon as you enter the museum you are able to walk through room after room of interactive (projected art, moving objects, lights) rooms that seem to just keep going. This environment evokes wonder, amusement, calmness, and inspiration. 

- Each room in this museum tells a different story. One room has a large projected waterfall while another has giant interactive lily pads. 

-The element that most inspired me for my world is the lily pads in the lily pad room. That specific room actually slopes downward and plays rain sounds every once and a while. I like the idea of having a part of my work that you can walk through interactive objects on something other than just flat terrain. 

  1. Scaled, Nature-based, Bumpy
  2. Good. I feel pretty confident about my project so far, but need to take it to the next level of wackiness. What is working well so far is that I changed the scale of a lot of the objects and that made them more interesting. 
  3. It was suggested that I should look at the Worlds Tallest moose for inspiration for my cow, and giant seashell sand sculptures for my beach. 
  4. My next steps are building some of my objects in rhino and bringing them into Unity, figuring out how to put water and fish in my beach, and figuring out how to make holes in the terrain without putting a hole through the mesh of the ground. 
  5. Fish, different colored trees, and coyotes. 
  6. I am hoping to have a full, working, out there model of my neighborhood. 
  7. Fish, some different color trees

Ride or Die

Nicole Kelly-Aglio

Nicole:

Ride or Die: A racing video game operated by a 3D printed steering wheel with a potentiometer to mimic real-life driving. 

Ride or Die is a racing video game created in Unity. The 3D printed steering wheel includes an attached potentiometer for maximum range of motion. On the inside of the controller, there is an Arduino and 4 buttons. The buttons are for the minus gear, the plus gear, power-ups/boosts, and starting/pausing the game. The project initially started with a goal to create both a game and controller for a specific person with a disability. Ride or Die is an adaptive gaming set used to spark future ideas for those who want to help everyone fully immerse themselves in gaming.

Aaron: 

Ride or Die: A game and controller that is easy to use and fun to play. The controller has adaptive buttons that help the driver fully experience the game.

Our project is an adaptive game and controller that exists to make driving games easier for those that find them difficult to play. We made the controller by 3d printing the shell that would house the Arduino and a base made out of laser cut wood and a PVC pipe that the wires for the potentiometer could go through. The game was construed in unity by using obj's and other rendering files.